Ann's Wilderlands of High Fantasy Pathfinder Game

Ambush the Bandit Camp

A half-orc named Ogak brings a message from a group led by an elf warrior (Laurel), who also has been helping the villagers against the bandits. Ogak tells Karl and Dal that they have been tracking and scouting the bandits and know the location of their camp.

The two groups come together and agree to ambush the bandits, who are located about four hours march on foot in a wooded area. The plan is for Karl to charge loudly into their midst while the orcs shoot arrows, Dal casts his spells, and Ogak joins the fray.

The plan is a complete success and the bandits are killed or routed. A chest of treasure is found. Also of interest, all of the bandits seem to have armbands with the markings of Castle Redwraith, leading the group to believe the bandits are from that area. The treasure is split after some disagreement between the orcs and Karl. The elf and the orcs go their own way and the group decides to travel to Iffing in order to gain more information about this trouble with the bandits.

So now the party is three with Ogak joining Dal and Karl. Ogak promised to "help them in their quests if the two PC’s help against the bandits.

Players Attending: Dal, Karl Kantin, Ogak
XP: 500 Each

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Skirmish with Bandits Near Handesh

Tonight’s action centered around Handesh, a tiny settlement where bandits had killed all of the men in a surprise attack. We have some new faces:

Krolak Half-Wolf: A dorian nomad who blew in from the desert. He was separated from his tribe because of all of the fighting in the desert.

Karl Kantin: Dwarf fighter from the town of Cower. He was sent as a one of the retinue of a delegation to Handesh. The towns of Cower and Iffing do not get along very well and Handesh has recently started trade with Iffing and established a trail between the two towns. Cower would prefer Handesh trade with them and not Iffing. Karl is the only man left of the delegation, which was ambushed and slain by rampaging centaur, who dislike iron and associate the hated metal with the dwarves of Cower.

Dal: Human wizard from a small island community in the Churning Sea, not far from Handesh. He is an explorer and wants to see more of the world than the island where he was born.

The players all meet and try to decide what they are going to do next. A group of bandits come toward the village and decide the issue for them. They think the village is undefended and are coming to claim more spoils. Krolak exchanges bow and musket fire with several of their outriders and with a little help from Kantin drives them off. In the meanwhile, Dal goes back to Handesh and helps the women quickly organize their prepared defenses.

Players Attending: Dal, Karl Kantin, Krolak Half-Wolf
XP: 300 Each

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Beginning the Game

I took over the campaign from another DM, who ran a couple of sessions. The group is a loose band of mercenaries and adventurers thrown together by chance. A couple hired on the losing side in a war and fled across the desert. They were pursued by the victorious forces encountered small ruins with lizardmen, goblins and undead.

Another player was both lucky and unlucky. He was captured by bandits, who took all his stuff and left him buried up to his neck in the sand. Fortunately the other players stumbled upon him and one of them had a shovel….

The group reached the coast where the idea was to find a ship and sail to another continent. They found a village where only the women and defenseless remained and were the prisoners of a small group of bandits. The players defeated the bandits and rescued the villagers.

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