Ann's Wilderlands of High Fantasy Pathfinder Game

The Ruins of Handesh

The following happened some months ago in game time:

The village of Handesh, east of Iffing, was attacked by bandits. As far as anyone knows, many of these bandits were mercenaries fighting originally in the shattered army of some foreign king in the western desert. The upshot is they took the village by surprise, killed most of the men, who were present, and enslaved the women and children.

A group of adventurers, also displaced fighters from the foreign king, happened into Handesh. They came looking for a ship to take them back home across the sea. Although not powerful, the adventurers took the bandits by surprise, killing many and drove the rest off. They freed the women of Handesh and went on their way.

Go forward several months to the game present.

Colonel Akbar of Iffing decides to send Seeing Hawk’s Rangers on a diplomatic mission to Handesh. The goal is to open negotiations with an eye toward merging their communities. The Rangers are escorting an older lady, who will talk to the women. She ran a bakery specializing in cheese products and was “good with customers” which in the tough times of Iffing qualifies her to be a diplomat.

The Rangers arrive at the site of Handesh. The villagers have relocated to some nearby islands, and can be signaled by bonfire to come in to trade fish and whatnot. The upshot is one of the adventurers, an elf from the Headhunter Elves near Iffing, decided to stay on and help Handesh. The women elected her “Queen Laurel”. Laurel agrees to go back to Iffing with the Rangers and talk to Akbar and others.

The Battle for Iffing

This post is highly condensed and represents about five months of real time, though only about a month or so of game time. The majority of the action centers around what at first seems to be the bandits, who are hiding on the outskirts of Iffing and represent an on-going menace. A fairly easily contained one, however.

There is a general impression around town that the leadership of the bandits is in Castle Redwraith. On the other hand, the leaders of the Castle are well-known to be very good, upright people.

Finally a rebellion, that has been secretly been brewing for a long time in Iffing, rises to the surface in a full-blown attack. The rebels, who seem to be in two groups – one wears blue armbands and the other red – combine to force most of the populace into the castle. They ravage and loot the town. Particularly of note to the defenders is the fact that the rebels seem to be killing even the non-combatants rather than just simply trying to take over. The “blues” are under the leadership of Arminius of Iffing while the “reds” are mostly the bandits.

There are several major battles. The loyalist forces are victorious but at great cost. The aftermath is this: Both leaders of the town, Ishkarata and General Zar are dead. This leaves the leadership in the hands of Zar’s long-time friend Colonel Akbar. The town itself was burned to the ground and more than two-thirds of the people are dead. The rebels do seem to be crushed and several of their powerful leaders killed, though some, including the quisling Lieutenant Arminius, escaped.

A decision is made to send Seeing Hawk’s Rangers (the PC’s) to Handesh. That town was destroyed some time ago by the bandits. Their mission is to talk to the people there and see if they would be interested in pooling both shattered populations together into one community.

Ambush the Bandit Camp

A half-orc named Ogak brings a message from a group led by an elf warrior (Laurel), who also has been helping the villagers against the bandits. Ogak tells Karl and Dal that they have been tracking and scouting the bandits and know the location of their camp.

The two groups come together and agree to ambush the bandits, who are located about four hours march on foot in a wooded area. The plan is for Karl to charge loudly into their midst while the orcs shoot arrows, Dal casts his spells, and Ogak joins the fray.

The plan is a complete success and the bandits are killed or routed. A chest of treasure is found. Also of interest, all of the bandits seem to have armbands with the markings of Castle Redwraith, leading the group to believe the bandits are from that area. The treasure is split after some disagreement between the orcs and Karl. The elf and the orcs go their own way and the group decides to travel to Iffing in order to gain more information about this trouble with the bandits.

So now the party is three with Ogak joining Dal and Karl. Ogak promised to "help them in their quests if the two PC’s help against the bandits.

Players Attending: Dal, Karl Kantin, Ogak
XP: 500 Each

Skirmish with Bandits Near Handesh

Tonight’s action centered around Handesh, a tiny settlement where bandits had killed all of the men in a surprise attack. We have some new faces:

Krolak Half-Wolf: A dorian nomad who blew in from the desert. He was separated from his tribe because of all of the fighting in the desert.

Karl Kantin: Dwarf fighter from the town of Cower. He was sent as a one of the retinue of a delegation to Handesh. The towns of Cower and Iffing do not get along very well and Handesh has recently started trade with Iffing and established a trail between the two towns. Cower would prefer Handesh trade with them and not Iffing. Karl is the only man left of the delegation, which was ambushed and slain by rampaging centaur, who dislike iron and associate the hated metal with the dwarves of Cower.

Dal: Human wizard from a small island community in the Churning Sea, not far from Handesh. He is an explorer and wants to see more of the world than the island where he was born.

The players all meet and try to decide what they are going to do next. A group of bandits come toward the village and decide the issue for them. They think the village is undefended and are coming to claim more spoils. Krolak exchanges bow and musket fire with several of their outriders and with a little help from Kantin drives them off. In the meanwhile, Dal goes back to Handesh and helps the women quickly organize their prepared defenses.

Players Attending: Dal, Karl Kantin, Krolak Half-Wolf
XP: 300 Each

Beginning the Game

I took over the campaign from another DM, who ran a couple of sessions. The group is a loose band of mercenaries and adventurers thrown together by chance. A couple hired on the losing side in a war and fled across the desert. They were pursued by the victorious forces encountered small ruins with lizardmen, goblins and undead.

Another player was both lucky and unlucky. He was captured by bandits, who took all his stuff and left him buried up to his neck in the sand. Fortunately the other players stumbled upon him and one of them had a shovel….

The group reached the coast where the idea was to find a ship and sail to another continent. They found a village where only the women and defenseless remained and were the prisoners of a small group of bandits. The players defeated the bandits and rescued the villagers.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.